Battle Moves

Battle countdown:
0:00 – 8:00 Maneuvering, incidental fire
9:00 Fighting begins in earnest
9:00 -12:00 Concentrated Fire

Incidental fire means 0-harm or 1-harm (ricochets connecting, bullets spun by cover, bullets fired from far-off on dim chance). Concentrated fire means the enemy’s full harm, as established by their weapons and their numbers, as normal.

When you provide covering fire for someone, roll+cool. On a 10+, you keep them from coming under concentrated fire, even past 9:00. On a 7–9, their position or course is untenable, and they proceed accordingly. On a miss, they suffer concentrated fire now. (If it’s before 9:00, now it’s 9:00.)

When you maintain an untenable position or course, roll+hard. On a 10+, you can hold it, and for 3 ticks you’ll come under only incidental fire, even past 9:00. On a 7–9, you can hold it, and for a tick you’ll come under only incidental fire. Either way you can abandon it before your time is up to avoid concentrated fire. On a miss, abandon it now or suffer concentrated fire. (If it’s before 9:00, now it’s 9:00.)

When you stay the fuck down, roll+sharp. On a hit, you’re in a relatively safe spot for the rest of the battle. On a 10+, you come under no fire. On a 7–9, you come under only incidental fire. On a miss, you have to break position now or come under concentrated fire.

When you follow through on someone else’s move, roll+Hx. If it’s one of the MC’s characters’, roll+sharp. On a 10+, the MC chooses one of the following for you, as appropriate:

  • you inflict +1harm
  • you dominate someone’s position
  • you make an untenable position or course secure
  • you avoid all fire
  • you create an opportunity and follow through to full effect
    On a 7–9, you create an opportunity, but you haven’t seized it or followed through on it yet. The MC will tell you what it is. On a miss, the MC chooses one of the above for an appropriate character of her own.

Battle Moves

Dogs in the Junkyard Skampaw